Robolox posts a beat and raise, shares poised for a breakout
Roblox's Q2 earnings report showcases robust growth across multiple key metrics, significantly surpassing analyst expectations. The company reported revenue of $893.5 million, a substantial increase of 31% year-over-year, beating the estimated $865 million. Similarly, bookings surged to $955.2 million, a 22% increase year-over-year, and well above the $890.5 million that analysts had forecasted. These figures highlight the platform's increasing popularity and engagement among users, underpinned by a dynamic content ecosystem.
The company's daily active users (DAUs) reached 79.5 million, exceeding the expected 77.1 million, indicating a strong and growing user base. Additionally, hours engaged rose to 17.4 billion, surpassing the anticipated 16.31 billion. This significant engagement is reflective of the platform’s compelling content and its ability to captivate users for extended periods. Roblox also reported an increase in average monthly unique payers to 16.5 million, up 22% year-over-year, and average bookings per monthly unique payer of $19.34, demonstrating effective monetization strategies.
In terms of profitability, Roblox reported a loss per share of $0.32. Despite this, the company showcased impressive free cash flow of $111.6 million, far exceeding the estimated $23.9 million. This remarkable performance is attributed to the company's disciplined cost management and strategic investments, which have driven significant cash flow improvements. The net cash and cash equivalents provided by operating activities were $151.4 million, up 433% year-over-year, underscoring the company's strong financial health.
Looking ahead, Roblox provided guidance for both Q3 and the full fiscal year. For Q3, the company anticipates revenue between $860 million and $885 million, with bookings expected to range from $1,000 million to $1,025 million. The guidance for Q3 also includes a consolidated net loss between $275 million and $255 million, and adjusted EBITDA between $22 million and $42 million. This outlook reflects a cautious yet optimistic view of continued growth and engagement on the platform.
For the full year 2024, Roblox forecasts revenue between $3.49 billion and $3.54 billion, slightly adjusting its previous range to reflect anticipated market conditions. The bookings are expected to be between $4.18 billion and $4.23 billion, indicating sustained user spending on the platform. The full-year guidance also includes a consolidated net loss between $1.089 billion and $1.049 billion, and adjusted EBITDA between $92 million and $132 million. These projections underscore the company's focus on long-term growth and investment in its platform.
Roblox's management emphasized the importance of its creator community in driving the platform’s success. Founder and CEO David Baszucki highlighted the company's commitment to supporting a diverse and high-quality content ecosystem, which continues to attract a global user base. CFO Michael Guthrie pointed to the company's strong topline growth, disciplined cost management, and reduced capital expenditures as key drivers behind the significant increase in cash flow. This strategic approach positions Roblox well for sustained growth and profitability in the coming quarters.