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Date of Call: October 30, 2025
DAUs of 151.5 million, up 70% year-on-year. - The company reached 3.2% of global gaming bookings, up from 2.3% last year. - This growth was driven by the platform's performance, discovery improvements, and investments in infrastructure.revenue was $1.36 billion, up 48% year-on-year, and bookings were $1.92 billion, up 70% year-on-year.125%), India (46%), and Indonesia (804%).This was attributed to both new and existing experiences on the platform reaching significant daily active user milestones.
Investment in Creators and AI Integration:
8.5% increase in the DevEx rate, contributing to a new record of $427.9 million in DevEx during Q3, up 85%.These investments support long-term genre expansion and creator ecosystem growth.
Safety and Compliance Initiatives:
Overall Tone: Positive
Contradiction Point 1
Advertising Strategy and Monetization
It highlights a shift in the company's approach to advertising and monetization, which could impact revenue projections and strategic focus.
What are your early learnings in rewarded video, and how significant is the planned push for 2026? - Cory Carpenter (JPMorgan)
2025Q3: Roblox is bullish about rewarded video long-term but cautious near-term. Over 140 creators are onboarded, and efforts are focused on ensuring engagement and monetization benefits for them and users. Advertisers are prioritized for quality experiences. - David Baszucki(CEO)
What are the key components of monetization, including commerce and advertising, and the platform's evolution? - Eric Sheridan (Goldman Sachs)
2025Q2: We are building an ecosystem with multiple monetization tools. Creators can optimize for different models like freemium, virtual currency, or ads. As engagement grows, we expect all monetization to pull through. - David Baszucki(CEO)
Contradiction Point 2
Infrastructure and Technology Investments
It involves conflicting statements about the company's infrastructure and technology investments, which are crucial for platform growth and sustainability.
How will Cube's real-time content generation and 4D content creation impact Roblox experiences and user engagement over the next couple of years? - Matthew Cost (Morgan Stanley)
2025Q3: The ultimate spec for Roblox should allow creators to decide everything from fun animate look and feel to photorealism, supporting 1 to 100,000 users simultaneously. Cube will soon enable real-time generation in experiences, which will enhance gameplay and interaction. - David Baszucki(CEO)
Can ecosystem changes and developer interest drive faster growth after 2026, and are there incremental frictions? - William Lampen (BTIG, LLC)
2025Q2: We are focused on technology improvements like platform performance, search, discovery, and economy. There is still tech in the pipeline to drive genre expansion. The economy is becoming more efficient with regionalized dynamic pricing. Overall, there's more tech to help accelerate growth. - David Baszucki(CEO)
Contradiction Point 3
Genre Expansion and Developer Growth
It involves the company's strategy and expectations regarding genre expansion and developer growth, which are crucial for the platform's sustainability and user engagement.
What will real-time content generation and 4D content creation mean for Roblox experiences and engagement over the next few years? - Matthew Cost (Morgan Stanley)
2025Q3: We are tracking all genres and focusing on RPG, sports, racing, and battle genres. Our strategy involves ensuring our tech supports these genres, improving economics for higher price experiences, and enhancing search and discovery. We aim for 10% of the gaming space to run on our platform, and partnerships are crucial for making this possible. - David Baszucki(CEO)
How might macroeconomic conditions affect Roblox's growth and innovation given the lack of historical data during downturns? - Jason Bazinet (Citigroup)
2025Q1: Our platform is accessible, and most users don't spend much. Innovation is key to growth, but it's not needed to power through macroeconomic issues. - David Baszucki(CEO)
Contradiction Point 4
Advertising and Revenue Strategy
It involves the company's approach to advertising and revenue generation, which are critical for sustaining growth and monetization.
Why wasn’t advertising mentioned as a potential tailwind for next year? What are your early learnings regarding rewarded video, and what is the planned scale of investment in 2026 - Cory Carpenter (JPMorgan)
2025Q3: Roblox is bullish about rewarded video long-term but cautious near-term. Over 140 creators are onboarded, and efforts are focused on ensuring engagement and monetization benefits for them and users. Advertisers are prioritized for quality experiences. - David Baszucki(CEO)
What is the current stage of consumer adoption for direct payment options, and will it become accretive to margins as adoption grows? - Matthew Cost (Morgan Stanley)
2025Q1: We are becoming more aware of the benefits of direct payment in terms of getting more Robux per player. Payments are easier, and payments are happening increasingly in the game from gift cards and credit cards. - David Baszucki(CEO)
Contradiction Point 5
AI Integration and Operational Efficiency
It involves the company's strategy and expectations regarding AI integration and operational efficiency, which are important for improving platform capabilities and user experience.
Has developer growth remained stable despite user growth, and does the AI focus deliver quicker returns on investment? - William Lampen (BTIG)
2025Q3: AI investments are showing benefits in discovery and economics, with longer-term rollouts planned for infrastructure. The company is optimistic about future creator growth and investment payoffs. - David Baszucki(CEO)
How will margins improve this year, and what impact will AI-powered tools have on creators and development? - Shweta Khajuria (Wolfe Research)
2025Q1: We've seen rapid margin improvement, with potential for continued improvement, but not at the same pace as previously. AI accelerates human potential, allowing creators to produce more and better work. We aim for full 3D scene creation, leading to greater creativity on the platform. - David Baszucki(CEO)
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