GME shares slip lower following revenue miss, announces store closures

Written byGavin Maguire
Wednesday, Sep 11, 2024 8:22 am ET1min read
GME--

GameStop (GME) reported mixed second-quarter results, with earnings per share (EPS) of $0.04, exceeding analyst expectations of a $0.09 loss, but revenue of $798.3 million fell short of the expected $895.7 million. The company’s revenue dropped 31% year-over-year, driven by significant declines in key segments: Hardware and Accessories sales fell 24% to $451.2 million, and Software sales plummeted 48% to $207.7 million, both below estimates. However, Collectibles sales performed better than expected, generating $139.4 million, slightly above the $135.4 million forecast.

GameStop reported a net income of $14.8 million, a significant improvement from the $2.8 million loss in the year-ago quarter and far exceeding analysts’ expectations of a $27 million loss. The company’s selling, general, and administrative (SG&A) expenses were $270.8 million, down 16% year-over-year, indicating some cost management, but these expenses still accounted for a larger percentage of sales compared to last year. GameStop also has a strong cash position, with $4.2 billion in cash, cash equivalents, and marketable securities.

Despite the positive EPS, GameStop’s sales decline and ongoing struggles with the shift from physical to digital gaming weighed on investor sentiment. The stock dropped 10.3% in premarket trading following the earnings release, reflecting concerns over the company’s ability to grow in a rapidly changing gaming landscape. GameStop’s revenue has consistently fallen short in recent quarters, and management’s continued lack of guidance or earnings calls has left investors without a clear vision of the company’s long-term strategy.

One of the most notable announcements from the earnings report was GameStop's plan to initiate a "comprehensive store portfolio optimization review," which could result in the closure of a larger number of stores than in recent years. This review is aimed at identifying underperforming stores for closure, potentially as part of a broader strategy to streamline operations in response to declining physical game sales. The company did not provide specific details on how many stores may be affected.

The move to potentially close more stores is seen as a necessary step given the ongoing challenges GameStop faces with its brick-and-mortar operations. As consumers increasingly shift to digital downloads and online purchases, the company's reliance on physical stores has become a significant liability. The lack of formal sales guidance since 2019 further complicates the outlook, making it difficult for analysts to gauge the effectiveness of the company’s cost-cutting measures and potential future growth initiatives.

In conclusion, while GameStop managed to beat earnings expectations, its sharp revenue decline and the challenges of the gaming industry’s digital shift continue to pose significant hurdles. Investors remain cautious, with the company’s stock down significantly from its highs, and its future growth heavily reliant on how it adapts to the changing market, particularly through store closures and potential new revenue streams.

Senior Analyst and trader with 20+ years experience with in-depth market coverage, economic trends, industry research, stock analysis, and investment ideas.

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