Daily Turnover | GameStop Registers Modest Turnover in Today’s Trading on 12/31 With $128.53 Million (Rank 514)
On Dec 31, 2025, GameStop (NYSE: GME) recorded a turnover of $128.53 million, ranking #514 in the market, with trading volume reaching 6.37 million.
GameStop (GME) shares closed at $20.08, down -2.05% on Dec 31, 2025, down -6.73% in the last 5 trading days, down -10.87% this month, down -35.93% year-to-date and down -35.93% in the last 52 weeks.
If the company has been listed for less than 52 weeks, the 52-week gain is the gain since the listing.
(The same applies for less than 1 month, or less than 5 trading days.)
History Turnover
Over the last 5 sessions, GameStop (GME) shares moved -6.73% (from $21.53 to $20.08). Average daily turnover was around $93.36 million, with average volume near 4.52 million. Trading activity peaked on Dec 31, 2025 as turnover surged to $129.63 million.
- Dec 31, 2025: GameStop (GME) shares slipped, closing at $20.08. as turnover spiked to $129.63 million and volume totaling 6.42 million on heavier-than-usual volume (-2.05% on the day).
- Dec 30, 2025: GameStop (GME) shares were little changed, closing at $20.50. with turnover of $93.77 million and volume totaling 4.57 million (-0.15% on the day).
- Dec 29, 2025: GameStop (GME) shares slipped, closing at $20.53. as turnover spiked to $124.36 million and volume totaling 6.01 million on heavier-than-usual volume (-2.66% on the day).
- Dec 26, 2025: GameStop (GME) shares slipped, closing at $21.09. with turnover of $80.77 million and volume totaling 3.82 million on lighter trading volume (-2.04% on the day).
- Dec 24, 2025: GameStop (GME) shares were little changed, closing at $21.53. with relatively light turnover of $38.26 million and volume totaling 1.78 million on lighter trading volume (0.70% on the day).
Company Profile
GameStop Corp. is a Delaware corporation which, through a predecessor, began operations in November 1996.GameStop Corp. is the world's largest multichannel video game retailer. The company sells new and pre-owned video game hardware, physical and digital video game software, accessories, as well as PC entertainment software, new and pre-owned mobile and consumer electronics products and merchandise.
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