Bilibili (BILI) stock rose 2.2% in pre-market trading to $23.26. A research report by Guotai Junan Securities highlights the company's thriving content and user ecosystem, with significant competitiveness among young Chinese. Bilibili expects 7 out of 10 Chinese in the Generation Z+ demographic to be users by 2025, with over 23.5 million premium members and high user retention. The company is accelerating commercialization through gaming, value-added services, advertising, and IP products.
Bilibili Inc. (BILI), a leading Chinese interactive entertainment platform, reported its third quarter financial results, showcasing robust growth across various segments. The company's net revenue reached 7.306 billion yuan (1.041 billion USD), an increase of 26% year-on-year. Gross profit surged by 76% to 2.547 billion yuan (0.363 billion USD), and the gross margin improved to 34.9%, up from 25.0% in the same period last year. Notably, Bilibili's adjusted net income turned positive for the first time, with a year-on-year increase of 137.35% to 0.236 billion yuan [1].
The company's chairman and CEO, Chen Rui, highlighted the platform's strong performance, noting that daily active users (DAUs) and monthly active users (MAUs) reached new highs of 0.1073 billion and 0.348 billion, respectively. The average daily usage time also increased to 106 minutes, a 6-minute increase compared to the same period last year. This growth was driven by significant improvements in mobile games and advertising business revenues, which increased by 84% and 28% year-on-year, respectively [1].
Mobile game revenue reached 1.823 billion yuan (0.26 billion USD), primarily due to the success of the exclusive licensed game "Three Kingdoms: Strategizing the World." Advertising revenue stood at 2.094 billion yuan (0.298 billion USD), reflecting the optimization of advertising products and enhanced efficiency. Value-added services revenue also showed growth, increasing by 9% to 2.821 billion yuan (0.402 billion USD) [1].
Bilibili's cost of goods sold and operating expenses remained generally stable compared to the same period last year. The cost of goods sold increased by 9% to 4.758 billion yuan, mainly due to higher revenue sharing costs. Total operating expenses rose by 2% to 2.614 billion yuan, with sales and marketing expenses increasing by 21% to 1.202 billion yuan. Research and development expenses decreased by 15% to 0.906 billion yuan, largely due to the termination of several game projects [1].
The company's share buyback plan, announced alongside the financial report, allows for the repurchase of up to 0.2 billion USD of publicly traded securities over the next 24 months. Bilibili's stock price initially rose sharply in pre-market trading but subsequently fell, ending the day down more than 5% [1].
Bilibili's strong performance and growth prospects are evident in its expanding user base and increasing revenue from various segments. The company's focus on gaming, value-added services, and advertising, coupled with its strategic investments in IP products, positions it well to capitalize on the growing digital entertainment market in China.
References:
[1] https://www.moomoo.com/news/post/15609904/record-tr4cking-news-fed-s-bowman-calls-for-fomc-to-cut-rates-at
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