Roblox Teams Up with Netflix, Lionsgate, and Sega for New IP Licensing Platform
PorAinvest
miércoles, 16 de julio de 2025, 6:40 am ET1 min de lectura
NFLX--
The new platform, known as the Roblox License Manager and Licenses catalog, aims to simplify the complex and time-consuming process of IP licensing. Traditionally, potential licensees had to negotiate with various stakeholders and undergo regular reviews, which could take months. This new system allows rights holders to register their IPs, set customizable terms, and monitor usage in real-time. Creators can request licenses through the Licenses Catalog in the Creator Hub, making the process more efficient and accessible [1].
Roblox's partnership with Netflix, Lionsgate, Sega, and Kodansha brings high-profile IPs with built-in fan bases to the platform. These include Netflix's "Squid Game" and "Stranger Things," Lionsgate's "Twilight" and "Saw," Sega's "Like a Dragon," and Kodansha's "Blue Lock" and "That Time I Got Reincarnated as a Slime." These partnerships signal Roblox's ambition to serve both mainstream and niche audiences [2].
Sega, one of the founding partners, has offered a 50% revenue share to Roblox creators who use its "Like a Dragon" license, provided their experiences attract over 1,000 daily active users. Netflix, on the other hand, grants creators a 15% revenue share for "Stranger Things" and "Squid Game" experiences without a minimum DAU requirement [2].
The launch of this platform is part of Roblox's strategy to achieve its goal of having 10% of all global gaming content revenue flow through its ecosystem. In 2024, Roblox creators earned $923 million on the platform, a 25% increase from $741 million in 2023, and are on track to receive over $1 billion in 2025 [3].
References:
[1] https://variety.com/2025/gaming/news/roblox-licensing-platform-lionsgate-netflix-sega-kodansha-1236453659/
[2] https://www.gamedeveloper.com/business/sega-netflix-and-others-will-let-roblox-creators-monetize-their-major-franchises
[3] https://www.ainvest.com/news/roblox-licensing-revolution-era-cross-media-ip-monetization-2507/
RBLX--
Roblox has launched a new IP licensing platform in partnership with Netflix, Lionsgate, Sega, and Kodansha. The platform allows companies to offer their IPs to creators to build and integrate characters and worlds into Roblox games. Seven IPs are currently available for licensed use, with more to be added later this year. Roblox aims to have 10% of all global gaming content revenue flow through its ecosystem.
Roblox has introduced a new IP licensing platform in collaboration with Netflix, Lionsgate, Sega, and Kodansha. This platform allows companies to offer their intellectual properties (IPs) to Roblox creators, enabling them to build and integrate characters and worlds into Roblox games. Currently, seven IPs are available for licensed use, with more expected to be added later this year. Roblox aims to have 10% of all global gaming content revenue flow through its ecosystem by streamlining the licensing process for both rights holders and creators.The new platform, known as the Roblox License Manager and Licenses catalog, aims to simplify the complex and time-consuming process of IP licensing. Traditionally, potential licensees had to negotiate with various stakeholders and undergo regular reviews, which could take months. This new system allows rights holders to register their IPs, set customizable terms, and monitor usage in real-time. Creators can request licenses through the Licenses Catalog in the Creator Hub, making the process more efficient and accessible [1].
Roblox's partnership with Netflix, Lionsgate, Sega, and Kodansha brings high-profile IPs with built-in fan bases to the platform. These include Netflix's "Squid Game" and "Stranger Things," Lionsgate's "Twilight" and "Saw," Sega's "Like a Dragon," and Kodansha's "Blue Lock" and "That Time I Got Reincarnated as a Slime." These partnerships signal Roblox's ambition to serve both mainstream and niche audiences [2].
Sega, one of the founding partners, has offered a 50% revenue share to Roblox creators who use its "Like a Dragon" license, provided their experiences attract over 1,000 daily active users. Netflix, on the other hand, grants creators a 15% revenue share for "Stranger Things" and "Squid Game" experiences without a minimum DAU requirement [2].
The launch of this platform is part of Roblox's strategy to achieve its goal of having 10% of all global gaming content revenue flow through its ecosystem. In 2024, Roblox creators earned $923 million on the platform, a 25% increase from $741 million in 2023, and are on track to receive over $1 billion in 2025 [3].
References:
[1] https://variety.com/2025/gaming/news/roblox-licensing-platform-lionsgate-netflix-sega-kodansha-1236453659/
[2] https://www.gamedeveloper.com/business/sega-netflix-and-others-will-let-roblox-creators-monetize-their-major-franchises
[3] https://www.ainvest.com/news/roblox-licensing-revolution-era-cross-media-ip-monetization-2507/

Divulgación editorial y transparencia de la IA: Ainvest News utiliza tecnología avanzada de Modelos de Lenguaje Largo (LLM) para sintetizar y analizar datos de mercado en tiempo real. Para garantizar los más altos estándares de integridad, cada artículo se somete a un riguroso proceso de verificación con participación humana.
Mientras la IA asiste en el procesamiento de datos y la redacción inicial, un miembro editorial profesional de Ainvest revisa, verifica y aprueba de forma independiente todo el contenido para garantizar su precisión y cumplimiento con los estándares editoriales de Ainvest Fintech Inc. Esta supervisión humana está diseñada para mitigar las alucinaciones de la IA y garantizar el contexto financiero.
Advertencia sobre inversiones: Este contenido se proporciona únicamente con fines informativos y no constituye asesoramiento profesional de inversión, legal o financiero. Los mercados conllevan riesgos inherentes. Se recomienda a los usuarios que realicen una investigación independiente o consulten a un asesor financiero certificado antes de tomar cualquier decisión. Ainvest Fintech Inc. se exime de toda responsabilidad por las acciones tomadas con base en esta información. ¿Encontró un error? Reportar un problema

Comentarios
Aún no hay comentarios