Playing Board Games May Reduce Risk of Dementia
PorAinvest
miércoles, 27 de agosto de 2025, 5:04 am ET1 min de lectura
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Researchers have found that playing board games can have a positive impact on cognitive health, particularly in older adults. Classic games like chess and Monopoly, as well as modern favorites such as Ticket to Ride and Pandemic, continue to be popular among players of all ages [2]. Board game cafes and bars offer a social space where individuals can engage in these activities, fostering a sense of community and reducing feelings of isolation.
The market is also being shaped by technological advancements. Hybrid digital-analog games, which combine physical gameplay with digital features like rule management and audio-visual enhancements, are gaining traction. Companies like Hasbro and Ravensburger are leading the way in this area [1]. Additionally, the growing trend of cooperative and trick-taking games has led to increased demand for innovative mechanics and themes [1].
The market is not without its challenges, however. Competition from digital games and supply chain complexities are significant hurdles. However, opportunities exist in expanding into underserved markets, leveraging crowdfunding for indie development, and enhancing digital integration [1].
In conclusion, the global board game market is experiencing robust growth, driven by a combination of factors including cognitive health benefits, social engagement, and technological innovation. As the market continues to evolve, investors and financial professionals should keep an eye on these trends and opportunities.
References:
[1] https://www.accio.com/business/board-game-industry-trends-2025
[2] https://www.washingtonpost.com/wellness/2025/08/27/board-games-dementia-risk-reduce/
Playing board games may benefit the brain, especially in older age, according to researchers. The global board game market has an estimated value of $18.53 billion and is projected to grow by $5.17 billion from 2025 to 2029. Classic games such as chess and Monopoly remain popular, alongside modern favorites like Ticket to Ride and Pandemic. Board game cafes and bars offer a place to play and socialize.
The global board game market, valued at $18.53 billion, is projected to grow by $5.17 billion from 2025 to 2029, reflecting a significant increase in consumer interest and participation [2]. This growth is driven by a variety of factors, including the increasing popularity of board games among older adults, the rise of board game cafes, and the integration of digital technology into traditional games.Researchers have found that playing board games can have a positive impact on cognitive health, particularly in older adults. Classic games like chess and Monopoly, as well as modern favorites such as Ticket to Ride and Pandemic, continue to be popular among players of all ages [2]. Board game cafes and bars offer a social space where individuals can engage in these activities, fostering a sense of community and reducing feelings of isolation.
The market is also being shaped by technological advancements. Hybrid digital-analog games, which combine physical gameplay with digital features like rule management and audio-visual enhancements, are gaining traction. Companies like Hasbro and Ravensburger are leading the way in this area [1]. Additionally, the growing trend of cooperative and trick-taking games has led to increased demand for innovative mechanics and themes [1].
The market is not without its challenges, however. Competition from digital games and supply chain complexities are significant hurdles. However, opportunities exist in expanding into underserved markets, leveraging crowdfunding for indie development, and enhancing digital integration [1].
In conclusion, the global board game market is experiencing robust growth, driven by a combination of factors including cognitive health benefits, social engagement, and technological innovation. As the market continues to evolve, investors and financial professionals should keep an eye on these trends and opportunities.
References:
[1] https://www.accio.com/business/board-game-industry-trends-2025
[2] https://www.washingtonpost.com/wellness/2025/08/27/board-games-dementia-risk-reduce/

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