NTES's 15min chart indicates bearish MACD and KDJ cross signals.
PorAinvest
lunes, 6 de octubre de 2025, 9:48 am ET1 min de lectura
NTES--
Netease's net income for the third quarter was 26.2 billion yuan (3.7 billion USD), a 3.9% year-on-year decrease, falling short of the expected 26.59 billion yuan. The gross profit stood at 16.5 billion yuan (2.3 billion USD), a 2.9% year-on-year decrease. The net income from gaming and related value-added services was 20.9 billion yuan (3 billion USD), a 4.2% year-on-year decrease, but it increased by 5% month-on-month. This indicates that while the overall gaming revenue decreased, the performance in PC games was particularly strong.
The company's operating expenses increased by 3.33% month-on-month, mainly due to increased marketing expenses for gaming and related value-added services. Youdao and NetEase Cloud Music also saw modest year-on-year increases in net income, while the net income from innovation and other businesses decreased by 10.3%.
As of the press time, Netease's pre-market trading surged by 5.51%. The company's PC games, "Identity V" and "Naraka: Bladepoint," have seen stable increases in popularity, with "Naraka: Bladepoint" climbing to the fourth place on the iOS best-seller list after its seasonal update in September. "Peak Speed" launched in Japan in August and quickly topped the free charts of Apple and Google app stores.
NetEase CEO and director Ding Lei stated, "In the process of diversification and globalization, we continue to launch various new games to attract global players, achieving milestone breakthroughs. We will continue to prioritize player needs, drive development through innovation, and bring excellent gaming experiences to more players both domestically and internationally."
Based on NTES's 15-minute chart, a technical analysis of the stock's recent performance has indicated the occurrence of a MACD Death Cross and a KDJ Death Cross on October 6th, 2025 at 09:45. This development suggests that the stock price has the potential to continue declining, as the momentum of the stock price is shifting towards the downside and is likely to experience further decreases.
Netease, a leading Chinese internet company, released its third-quarter financial report on November 14, 2025. The report highlighted a mixed performance, with gaming revenue showing significant growth despite overall revenue and net income declines. The gaming business, which accounts for a substantial portion of Netease's revenue, faced a 4.2% year-on-year decrease, but PC games saw a remarkable 29% year-on-year increase in revenue and a 30% quarter-on-quarter increase.Netease's net income for the third quarter was 26.2 billion yuan (3.7 billion USD), a 3.9% year-on-year decrease, falling short of the expected 26.59 billion yuan. The gross profit stood at 16.5 billion yuan (2.3 billion USD), a 2.9% year-on-year decrease. The net income from gaming and related value-added services was 20.9 billion yuan (3 billion USD), a 4.2% year-on-year decrease, but it increased by 5% month-on-month. This indicates that while the overall gaming revenue decreased, the performance in PC games was particularly strong.
The company's operating expenses increased by 3.33% month-on-month, mainly due to increased marketing expenses for gaming and related value-added services. Youdao and NetEase Cloud Music also saw modest year-on-year increases in net income, while the net income from innovation and other businesses decreased by 10.3%.
As of the press time, Netease's pre-market trading surged by 5.51%. The company's PC games, "Identity V" and "Naraka: Bladepoint," have seen stable increases in popularity, with "Naraka: Bladepoint" climbing to the fourth place on the iOS best-seller list after its seasonal update in September. "Peak Speed" launched in Japan in August and quickly topped the free charts of Apple and Google app stores.
NetEase CEO and director Ding Lei stated, "In the process of diversification and globalization, we continue to launch various new games to attract global players, achieving milestone breakthroughs. We will continue to prioritize player needs, drive development through innovation, and bring excellent gaming experiences to more players both domestically and internationally."
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