Take-Two Interactive's Q1 2026: Unpacking Contradictions in Advertising, Mobile Gaming, and Market Strategy
Generado por agente de IAAinvest Earnings Call Digest
jueves, 7 de agosto de 2025, 7:41 pm ET1 min de lectura
TTWO--
Advertising revenue strategies, mobile game performance and market dynamics, economic outlook and consumer behavior, mobile market bifurcation and strategy, platform availability and strategic focus are the key contradictions discussed in Take-Two Interactive's latest 2026Q1 earnings call.
Strong Start to Fiscal 2026:
- Take-Two Interactive SoftwareTTWO-- reported net bookings of $1.42 billion for Q1, exceeding expectations and marking a strong start to fiscal 2026.
- The growth was driven by the outperformance of several Mobile titles, the continued success of NBA 2K, and the Grand Theft Auto series.
Mobile Business Success:
- The Mobile business exceeded expectations, with Peak's Toon Blast growing 22% year-over-year and Match Factory! achieving record net bookings, up 33%.
- The growth was attributed to new features, such as seasonal collections and Treasure Cave events, which increased engagement and monetization.
Recurrent Consumer Spending Increase:
- Recurrent consumer spending grew 17% for Q1, accounting for 83% of net bookings and surpassing the guidance of 7% growth.
- This increase was driven by higher engagement and monetization in NBA 2K, Grand Theft Auto Online, and Mobile titles.
NBA 2K Performance:
- NBA 2K25 sold over 11.5 million units, with engagement and MyCAREER daily active users both up 30%.
- The growth was attributed to improvements in game modes, features, and the success of extended partnerships with the NBA and NBA PA.

Strong Start to Fiscal 2026:
- Take-Two Interactive SoftwareTTWO-- reported net bookings of $1.42 billion for Q1, exceeding expectations and marking a strong start to fiscal 2026.
- The growth was driven by the outperformance of several Mobile titles, the continued success of NBA 2K, and the Grand Theft Auto series.
Mobile Business Success:
- The Mobile business exceeded expectations, with Peak's Toon Blast growing 22% year-over-year and Match Factory! achieving record net bookings, up 33%.
- The growth was attributed to new features, such as seasonal collections and Treasure Cave events, which increased engagement and monetization.
Recurrent Consumer Spending Increase:
- Recurrent consumer spending grew 17% for Q1, accounting for 83% of net bookings and surpassing the guidance of 7% growth.
- This increase was driven by higher engagement and monetization in NBA 2K, Grand Theft Auto Online, and Mobile titles.
NBA 2K Performance:
- NBA 2K25 sold over 11.5 million units, with engagement and MyCAREER daily active users both up 30%.
- The growth was attributed to improvements in game modes, features, and the success of extended partnerships with the NBA and NBA PA.

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