"Hamster Kombat Unveils Layer-2 Blockchain, Revitalizing Web3 Gaming"

Generado por agente de IACoin World
miércoles, 26 de febrero de 2025, 10:26 am ET1 min de lectura

Telegram-based gaming platform Hamster Kombat has taken a significant step towards enhancing scalability and reducing costs for Web3 gaming and decentralized applications (dApps) by unveiling Hamster Network, its Layer-2 blockchain built on The Open Network (TON).

Hamster Network is the first gaming-focused Layer-2 solution on TON, designed to handle high transaction volumes with minimal costs. It uses the TON Virtual Machine (TVM) and TON-compatible smart contracts, allowing developers to migrate their dApps seamlessly while ensuring all proof-of-records remain on TON’s Layer-1 (L1) for security and decentralization.

The Layer-2 network features a native wallet, a bridge for asset transfers, and a decentralized exchange (DEX) to support the ecosystem. Multiple developers are already working on projects within the network, and Hamster Kombat has introduced blockchain-testing quests and bounty rewards to encourage community participation in refining the network.

In addition to the Layer-2 blockchain, Hamster Kombat has introduced HamsterVerse, a broader ecosystem of interconnected games. All apps and dApps within HamsterVerse will use the HMSTR token, providing additional rewards for users and expanding the gaming ecosystem. The first games in the ecosystem include Hamster Kombat: GameDev Hero, Hamster Fight Club, and Hamster King, which expand on the tap-to-earn model by introducing team-building and game development mechanics.

Hamster Kombat became a viral sensation last year, reaching a peak of over 300 million players. However, engagement on the platform has since declined after the game’s token launch, with monthly active users reportedly dropping to less than 20 million.

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