GameSquare's Q2 2025 Report Highlights Growth in Live Streaming Market Amidst Challenges in Revenue Growth, Margins, and Financial Health
PorAinvest
miércoles, 30 de julio de 2025, 6:03 pm ET1 min de lectura
GAME--
YouTube Gaming set a new record with 2.2 billion hours viewed, marking the highest quarterly viewership since the platform's inception. This growth is attributed to the platform's ability to attract a diverse range of content creators and audiences. Meanwhile, Twitch's market share declined by 4.6% to 54%, indicating a loss in viewership compared to Q2 2024. Despite this decline, Twitch remains the leading live streaming platform, with 4.64 billion hours watched in Q2 2025 [1][2].
Kick, a newer live streaming platform, has seen substantial growth, with its market share increasing by 5.5% to almost 11%. The platform's expansion can be attributed to the surge in popularity of breakout creators like Maherco, who moved to the top spot in Kick's rankings during Q2 2025. Additionally, non-gaming streams, such as online slots and casino categories, doubled their viewing figures year-over-year on Kick [2].
The esports sector also experienced growth, with viewership rising by 6% to 729 million hours, despite a 37% decrease in the number of tournaments. The even split between official channels and creator co-streams indicates the growing popularity of creator-led coverage and secondary commentary beyond standard broadcasts [1][2].
GameSquare's financial health, however, remains mixed. The company reported declining revenue growth, negative margins, and a high debt-to-equity ratio. Despite these challenges, the company continues to invest in its live streaming and gaming ecosystem, aiming to capitalize on the growing demand for interactive and creator-led content experiences.
For more information on GameSquare Holdings Inc's financial performance and the live streaming market, please visit the company's website at www.gamesquare.com [1].
References:
[1] https://www.nasdaq.com/press-release/gamesquares-stream-hatchet-publishes-2025-q2-live-streaming-trends-report-2025-07-30
[2] https://www.gameshub.com/news/news/stream-hatchet-q2-report-youtube-gaming-hits-all-time-high-as-twitch-market-share-falls-2741942/
GameSquare Holdings Inc's Q2 2025 Live Streaming Trends Report highlights a 5% year-over-year increase in total hours watched, with YouTube Gaming reaching a record 2.2 billion hours viewed. Twitch's market share declined by 4.6%, while Kick expanded its presence by 5.5%. Despite a 37% decrease in esports tournaments, viewership rose by 6% to 729 million hours. GameSquare's financial health is mixed, with declining revenue growth, negative margins, and a high debt-to-equity ratio.
GameSquare Holdings Inc's (NASDAQ: GAME) Q2 2025 Live Streaming Trends Report reveals significant shifts in the live streaming market, with YouTube Gaming and Twitch experiencing notable changes in viewership and market share. The report underscores the continued growth of live streaming as a dominant force in media consumption, with total hours watched increasing by 5% year-over-year to 9.1 billion hours [1].YouTube Gaming set a new record with 2.2 billion hours viewed, marking the highest quarterly viewership since the platform's inception. This growth is attributed to the platform's ability to attract a diverse range of content creators and audiences. Meanwhile, Twitch's market share declined by 4.6% to 54%, indicating a loss in viewership compared to Q2 2024. Despite this decline, Twitch remains the leading live streaming platform, with 4.64 billion hours watched in Q2 2025 [1][2].
Kick, a newer live streaming platform, has seen substantial growth, with its market share increasing by 5.5% to almost 11%. The platform's expansion can be attributed to the surge in popularity of breakout creators like Maherco, who moved to the top spot in Kick's rankings during Q2 2025. Additionally, non-gaming streams, such as online slots and casino categories, doubled their viewing figures year-over-year on Kick [2].
The esports sector also experienced growth, with viewership rising by 6% to 729 million hours, despite a 37% decrease in the number of tournaments. The even split between official channels and creator co-streams indicates the growing popularity of creator-led coverage and secondary commentary beyond standard broadcasts [1][2].
GameSquare's financial health, however, remains mixed. The company reported declining revenue growth, negative margins, and a high debt-to-equity ratio. Despite these challenges, the company continues to invest in its live streaming and gaming ecosystem, aiming to capitalize on the growing demand for interactive and creator-led content experiences.
For more information on GameSquare Holdings Inc's financial performance and the live streaming market, please visit the company's website at www.gamesquare.com [1].
References:
[1] https://www.nasdaq.com/press-release/gamesquares-stream-hatchet-publishes-2025-q2-live-streaming-trends-report-2025-07-30
[2] https://www.gameshub.com/news/news/stream-hatchet-q2-report-youtube-gaming-hits-all-time-high-as-twitch-market-share-falls-2741942/

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