Embracer Misses Quarterly Profit Forecast: Higher Costs, Weak Box Office
Generado por agente de IAWesley Park
jueves, 13 de febrero de 2025, 3:15 am ET1 min de lectura
BOX--
Embracer Group, the Swedish holding company, has missed its quarterly profit forecast due to higher costs and weak box office performance. The company's net loss amounted to SEK 390 million ($35.5 million), an improvement from SEK 562 million ($51.1 million) in the same period last year. However, net sales reached SEK 8.5 billion ($778.3 million), down 21% year-over-year.
The decline in revenue can be attributed to a 46% drop in PC and Console Games sales, which fell to SEK 2.1 billion ($193 million). Mobile Games also experienced a 10% decrease, with sales of SEK 1.35 billion ($113.5 million). Tabletop Games remained the biggest segment by revenue, with SEK 3.82 billion ($348.2 million), but still saw a 6% decline.
Embracer's weak box office performance was primarily due to a lack of new successful releases and a mixed reception for releases within the PC/Console Games segment. Some of the main revenue drivers were Satisfactory (1.0 launch), Monster Jam Showdown, Nobody Wants to Die, and Disney Epic Mickey: Rebrushed. However, Disney Epic Mickey: Rebrushed performed below management expectations, contributing to the overall decline in revenue.
The divestment of Gearbox Entertainment and Saber Interactive also contributed to the decline in back catalog titles revenue, which fell by 21.4% year-over-year to SEK 1.26 billion ($114.7 million). The top 10 games by revenue included Remnant II, Dead Island 2, Star Trek Online, Kingdom Come Deliverance, Deep Rock Galactic, MX vs. ATV Legends, Welcome to Bloxburg, Goat Simulator 3, Payday 3, and Neverwinter Online.
Embracer's Other segment, which includes work-for-hire and other game development projects, fell 33% to SEK 589 million ($53.3 million). The strong contribution from Crystal Dynamics/Eidos was offset by the divestment of Gearbox and Saber.
To improve its box office performance and better align with market expectations, Embracer can implement several strategic changes. These include optimizing release windows, enhancing game quality, diversifying revenue streams, strengthening operational efficiency, and investing in key franchises. By focusing on these areas, Embracer can improve its financial performance and create long-term shareholder value.

DIS--
Embracer Group, the Swedish holding company, has missed its quarterly profit forecast due to higher costs and weak box office performance. The company's net loss amounted to SEK 390 million ($35.5 million), an improvement from SEK 562 million ($51.1 million) in the same period last year. However, net sales reached SEK 8.5 billion ($778.3 million), down 21% year-over-year.
The decline in revenue can be attributed to a 46% drop in PC and Console Games sales, which fell to SEK 2.1 billion ($193 million). Mobile Games also experienced a 10% decrease, with sales of SEK 1.35 billion ($113.5 million). Tabletop Games remained the biggest segment by revenue, with SEK 3.82 billion ($348.2 million), but still saw a 6% decline.
Embracer's weak box office performance was primarily due to a lack of new successful releases and a mixed reception for releases within the PC/Console Games segment. Some of the main revenue drivers were Satisfactory (1.0 launch), Monster Jam Showdown, Nobody Wants to Die, and Disney Epic Mickey: Rebrushed. However, Disney Epic Mickey: Rebrushed performed below management expectations, contributing to the overall decline in revenue.
The divestment of Gearbox Entertainment and Saber Interactive also contributed to the decline in back catalog titles revenue, which fell by 21.4% year-over-year to SEK 1.26 billion ($114.7 million). The top 10 games by revenue included Remnant II, Dead Island 2, Star Trek Online, Kingdom Come Deliverance, Deep Rock Galactic, MX vs. ATV Legends, Welcome to Bloxburg, Goat Simulator 3, Payday 3, and Neverwinter Online.
Embracer's Other segment, which includes work-for-hire and other game development projects, fell 33% to SEK 589 million ($53.3 million). The strong contribution from Crystal Dynamics/Eidos was offset by the divestment of Gearbox and Saber.
To improve its box office performance and better align with market expectations, Embracer can implement several strategic changes. These include optimizing release windows, enhancing game quality, diversifying revenue streams, strengthening operational efficiency, and investing in key franchises. By focusing on these areas, Embracer can improve its financial performance and create long-term shareholder value.

Divulgación editorial y transparencia de la IA: Ainvest News utiliza tecnología avanzada de Modelos de Lenguaje Largo (LLM) para sintetizar y analizar datos de mercado en tiempo real. Para garantizar los más altos estándares de integridad, cada artículo se somete a un riguroso proceso de verificación con participación humana.
Mientras la IA asiste en el procesamiento de datos y la redacción inicial, un miembro editorial profesional de Ainvest revisa, verifica y aprueba de forma independiente todo el contenido para garantizar su precisión y cumplimiento con los estándares editoriales de Ainvest Fintech Inc. Esta supervisión humana está diseñada para mitigar las alucinaciones de la IA y garantizar el contexto financiero.
Advertencia sobre inversiones: Este contenido se proporciona únicamente con fines informativos y no constituye asesoramiento profesional de inversión, legal o financiero. Los mercados conllevan riesgos inherentes. Se recomienda a los usuarios que realicen una investigación independiente o consulten a un asesor financiero certificado antes de tomar cualquier decisión. Ainvest Fintech Inc. se exime de toda responsabilidad por las acciones tomadas con base en esta información. ¿Encontró un error? Reportar un problema

Comentarios
Aún no hay comentarios